Sunday, October 30, 2005
It's all in my head...

Here's a screenshot of my latest 3D model. It's still very much a work in progress.

Currently this fellow has no hair, eyebrows or teeth. Also, the texture I'm currently using to represent his skin tone is not final either, it's just a quick sub-surface scattering shader that literally takes 5 minutes to apply inside of 3DS MAX 8.

The whole thing was rendered using Mental Ray.

This is actually a refined version of the base male figure I posted a few weeks ago. You can find that image further down the page in my blog and in the WIP section of the site.

This model's been a hell of a lot of work. I sometimes find myself wondering why I put myself through the torment of trying to model human forms.

I've got an M4A3 Sherman Tank model kit sitting here just waiting to be reproduced in 3D and I've got that Loader all rigged up and ready to be textured as well.

It's child's play for me to model those kinds of mechanical structures and attain a very competent level of accuracy. And yet...

It's just not the same as the feeling I get when I really nail the shape of a finger joint or an eye socket. But my God what a pain in the butt it is to get those stubborn little vertices to line up just right.

My wife really deserves some sort of a medal for tolerating me when I'm in the middle of one of my human modeling binges.

When things go badly I'll sometimes wander around the house for hours brooding over my inability to sculpt a convincing cheek bone. Then, when she presses me on the source of my ennui I'll launch into a passionate description of my mental block while showing her jpeg after jpeg of other artists work or pointing madly at one of my anatomy models.

"See?" I'll exclaim, "The levator labii is right there. And I put the vertex right over it! And here's where the zygomaticus muscles angle in towards the orbicularis oris... But for some reason it still looks wrong..."

To her credit, she always listens intently and never once rolls her eyes.

Occaisonally she'll offer up some simple observation about my work that will inspire me to make some minor change and BAM! the problem is solved.

Usually my biggest problem ends up being that I've simply stared at the model for too long and I desperately need to do something else for about 12 hours.

I'm lucky I have her here to remind me of that.

I'll post more progress as I make it.

Don't forget to set your clocks back.

Goodnight!


Tuesday, October 25, 2005
Storyboards...

Sorry I haven't updated in a while.

I've been drawing tons of storyboards for my new flash cartoon.

Just for kicks I posted one of the frames. I'll be drawing and scanning the rest of them this evening.

Eventually, all of the storyboards and concept art for the project will be available on this site, once the cartoon is finished in February of next year.

My new resume is online now as well, for those of you that care. It's nice to be able to write the word "graduated" next to my Masters program entry. That program was the longest 2 years of my life.

I'm currently settling into my autumn funk. It's both cold and wet here in the north east...

To those of you who are reading this in southern California, well... I'm jealous.

I'm sure the sun is shining in San Diego. And the women in old town are cooking up fresh tortillas at the Coyote Cantina.

Ah, if I close my eyes I can almost hear the Mariachi music echoing through the Bazaar Del Mundo, and taste the fish tacos at the Tin Fish.

California que sueña en tal día de los inviernos
Tuesday, October 18, 2005
Model sheets...
Here's a quick little model sheet I whipped up to use as an example for my 2D animation classes.

Later tonight I'm going to lay some simple shapes over the drawing to demonstrate how spheres are used to generate 3 dimensionally accurate cartoon characters.

Huh? What does that mean?

Allow me to explain in detail...

Everyone has a hard time creating accurate model sheets.

It's tough to look at a cartoon character, which is essentially a collection of lines and basic colors, and make out the underlying 3 dimensional forms that those lines are sitting on top of.

Most of my students have a hard time understanding why it's even necessary to learn how to render accurately on paper when the end product will be generated using computer software.

The reason, of course, is because the model sheet serves as a blueprint from which the 3D model is constructed.

If I had my way, I'd have my students attempt to sculpt their characters using clay first... Even before they attempt to create model sheets. That way the sculpture could serve as reference for the drawings which in turn would serve as reference for the 3D model.

But everyone is eager to skip the whole drawing part. To me, that's like passing up a steak dinner in favor of a protein shake. Sure you can do it... But you're missing out on the flavor and texture of the meat for Pete's sake!

Anyway...

I'm using 3DS MAX 8 now. It's got some nice new features. Pelt mapping is fantastic. I'll post an example of what it is and how it works soon. But I am a little bit disappointed overall...

This version of MAX feels more like a point release of MAX 7.

Oh well, now that Autodesk has purchased Alias, I'm hoping that the next version will be a total re-write that incorporates the best features of 3DS MAX and Maya.

I've got more to tell you... But I'm late for a meeting.

More later.
Friday, October 14, 2005
Actually...
My wife tells me one cannot wear capri pants with a peasant blouse.

Who knew?
Thursday, October 13, 2005
More anatomy...
Human anatomy is a mighty difficult thing to render accurately. It's even tougher when it's female anatomy.

That's why I use tons of reference when I sketch the female form. I always get the proportions wrong if I don't. The shorter torso, the longer legs and the angle of the hips are always sure to confound me.

If I'm not carefull the sketch can end up looking like a man in drag. Laugh if you want but I see it all the time with artwork that actually makes publication.

The sketch itself is of no one in particular. The reference for the pose and structure was a great photo of Gwen Stefani from this months Esquire insert. I'm not a fan of her music really... I'm more of a Sheryl Crow kinda guy.

I'm betting that someone over at plasticmarlin will see fit to censor this image as well...

I'm voting for a halter top and some jogging shorts. Maybe a peasant blouse and some capris?
Today in unnecessary censorship...
My socially conscious friend over at plasticmarlin sent me this image as a friendly suggestion for a better way to present my bohemian 3D models which, along with all of my sketches, have demonstrated a propensity for "nekkidness".

Blue does seem to be his color.
Wednesday, October 12, 2005
More work in progress...
This is a 3D model of mine that is still very much a work in progress.

Once it's finished it'll serve as my generic base male model anytime I need to create a male human for a client or personal project.

The model was created using 3DS Max version 7.

Once the model is completed he'll need to be texture mapped, which essentially means "painted".

I currently have 2 other models that are at the texturing phase. Both of those can be seen in the work in progress section as well.

I've been avoiding that part of the process in anticipation of 3DS MAX 8 and it's all new "pelt mapping" technology which is supposed to drastically reduce the amount of time it takes an artist to unwrap a model so that it can be painted.

If you have no idea what I'm talking about, don't worry, you'll be seeing the unwrapped model on this site soon after I receive my copy of 3DS MAX 8.

Essentially, the model will look like I've skinned him in anticipation of turning him into a rug.

Or, to put it another way, ever watch American Chopper? You know how they spend all of that time designing and building the bike, only to tear it all back apart again to have it powder coated, chromed and painted? Yeah, it's like that...
Tuesday, October 11, 2005
A small visual tweak
Once again, those of you that are paying attention will notice that the blog has a slightly new look.

The tweaks are subtle but they make a huge difference.

There are dashed horizontal lines between the posts and the titles and links are no longer a grotesque shade of blue.

This tweak comes via my good friend over at plasticmarlin.

Gracias mi amigo.

Espero que pueda compensar el favor algún día.
Monday, October 10, 2005
I just received an e-mail from Autodesk telling me that 3DS Max 8 is on it's way to my house.

As usual I'm psyched to get my hands on a new version of my favorite 3D software...

I'll let you know what I think of it once it arrives.
Saturday, October 08, 2005
Raccoons
Here's a new sketch for ya.

I spent a huge chunk of my week long break drawing these little raccoons for a project I'm working on. Now, any time I'm bored, I can bust them out in no time flat.

More about them later.

At the moment I'm being told that dinner is ready.

Mmmm... Fried chicken...
Wednesday, October 05, 2005
Absolutely unbelievable!

The two biggest rivals in the 3D software market are becoming one! I'm completely stunned by this.

Well I guess I can stop feeling bad about only knowing 3DS Max and not Maya...

I wonder if they'll merge the two into one super program?

If that happens, what will Maya and 3DS Max users have left to argue about?

Well, I guess there's always the whole PC vs. Mac thing...
Tuesday, October 04, 2005
A new look and some new content
Those of you that have been paying attention will notice that the site has changed colors. Click through the active links and you'll also notice that I made good on my promise and added tables to every page. I even managed to fix the format problems I was having on the student docs page.

I also delved briefly into the fine art of cascading style sheets to create the new banner. I understand now why they are so widely used and adored. They make it much easier to control color, font size, etc.

This fellow on the left here was a late night doodle on Saturday. Since the site is still kind of light on artistic content I grabbed the paper off of my drawing table and scanned it in. It's now the first entry in the new sketchbook section.


I promise I'll post more artwork soon.

Let me know if any of the links are broken or if any of the syllabi in the student section won't download or are pointed to the wrong file.

Goodnight!
Monday, October 03, 2005
Syllabi
The syllabi for this semester are now available in the student section. Just click on the course number right next to the title to download the syllabus as a word document.

I've also posted some new links as well.

Still no new artwork though.

Maybe next time.
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